León Fenzl - Game Developer

I'm a generalist 3D modeler and gameplay programmer. I offer a wide range of services, from modeling, riging and animation up to development in C#, Blueprint & GDScript.

Biography

NameLeon Fenzl
Age31 years
NationalityBrazilian/Austrian
Emailleon.gameworks@gmail.com
Linkedinlinkedin.com/in/leon-fenzl
Art Stationleonfenzl.arstation.com
  • Freelancer - Brasília, Brazil
    ( 2016 — Today )

    Gameplay Programmer & 3D Modeler

    I have been working as a freelancer for clients in Brazil and abroad since 2016, focusing in 3D modeling, riging and overall development using Unity and Godot

  • SENAC - Brasília, Brazil
    ( 10.2022 - Today )

    Freelance teacher for Godot & Blender

    Intermediary level workshops in animation and colision detection using GdScript from the Godot engine and modeling using Blender.

  • Development School Happy Code - Brasília, Brazil
    ( 01.2022 - 08.2022 )

    Teacher for Unity & C#

    Introductory courses for kids and teenagers on Unity and game development using C# and the Unity scripting API.

  • Podcast "Jamcast IESB"
    ( 2019 - 2020 )

    Moderator and researcher

    Podcast created during my time at the university covering recent developments in the local game industry.

  • IESB University - Brasília, Brazil
    ( 2018 - 2021 )

    Digital Game Design

    My graduation covered key aspects of game development such as concept & sketching, modeling, riging and programming using various tools like Unity, ZBrush, Maya, Photoshop and their respective scripting languages where available.
    I have also developed a solid foundation in important areas like game psychology, narrative & storytelling and marketing.

  • University of Brasília - Brasília, Brazil
    ( 05.2018 - 06.2018 )

    Design and Narrative, 64 hours

    In this very important course I learned how to guide users and help them achieve their goals through design best practices and contextual nudges, using both graphics and copy.

  • Game Total - Brasília, Brazil
    ( 2014 - 2015 )

    3D Modeling and Game implementation, 500 hours

    During this course entered the brave new world of game design. I learned up to intermediary skills in 3D modeling, riging and C# development using the Unity framework.

Modeling (Maya, ZBrush, Modo & Blender)

90%

Riging (Maya & Blender)

80%

Gameplay programming (Unity, Godot & Unreal)

75%

Concept Art (Pen & Paper, Photoshop & Affinity)

40%

A freelance game designer with a love for clean models performant games and well-written code, located in Brazil but available worldwide. I Provide high quality and cost effective remote game related services.

Contact

Get In Touch

Hi there! I'm glad you came so far! Please, don't hesitate to contact me if you have any questions or just want to say "hello"!

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